“الى اطراف الارض / to the ends of the earth” – Mandate of the Ardakanian Adventure Racing Company.
The final leg of this season’s Grand Adventure Race is upon us. After months of preparation, teams from across the world descend on the Great Northern Erg to risk their reputations—and their very lives—for a chance at being crowned the best racers in the world. Their trip will take them across countless miles of sand; fighting against grueling heat, scouring winds, shifting waypoints, and more unknown obstacles. The depths of the erg hide centuries-lost ruins and their forgotten secrets. Will the crew of the Kingfisher have what it takes?
Zehra & the Ergonauts starts in Spring 164 H.A.
Recap
Instead of full session summaries, this time I’ve tried using synoptic chapter headings:
- Chapter 1: The Omen
- Kirvesh
- Work stoppage
- A misplaced dolphin
- The old ways
- Storm
- Sabotage
- Chapter 2: On the track
- Shakedown run
- Dawn fracas
- The pilgrim
- Hafat Alrimal
- Spirits and subterfuge
- Starting line
- Chapter 3: (A) ways to an oasis
- Racing the Ayna
- Wahat Maksura
- Secrets scribed in smoke
- Open sand, open throttle
- Pushed south
- Dawn’s maw
- Fifthstep
- Flossing the teeth
- The Woe of the Golfinho
- Sigi Interrupts
- A hand for anemonear
- Blood and steam
- Tentacular horror
- Cervical, thoracic, lumbar, sacral, caudal
- Tracking the Ayna
- Chapter 4: Katabasis
- Under mine
- Sorry we missed you
- Deadhand dousing
- Arcanervation
- Alliance
- Last stand
- The False Star
- Opiates
- History writ stone
- SOUL VESSELS ARE FORBIDDEN
- Sand and glass and wood
- Sportswomanship
- Burial stripes
- Chapter 5: Storm
- Backtracking
- Wolf’s progression
- Battered and blown
- Sand receding
- Cliff anchors
- City-in-Glass
- Ley lines
- Arcrane ascent
- Repairs and reports
- Don’t mourn cargo
- Treewalker
- Kingfisher clad in iron
- An unwanted goat
- A missing oasis
- The bat’s companions
- Chapter 6: Where once was a river
- Muddy homes
- Aftershock
- Phlegethon
- Fast enough for the faerie
- An inopportune door
- Caprine lament
- Blood of the laborers
- The Zhuk gives chase
- Pomerium
- Chapter 7: The City and its secrets
- 2 > 1
- Course uncorrected
- Into the lair
- By blood be moved
- Hugo makes contact
- Abattoir
- A proud corpse
- Blood and betrayal
- The desert remembers
- A jewel or a jar
- Devouring the deal
- Guillotine
- Meeting of captains
- Keep calm and catch fire
- Beetle-no-more
- Original objectives
- Unexpected saviors
- Har-nuk-sasoor